What Worlds World Worlds

When we talk about ‘world-building’, what building materials are we using? From games design to sonic arts to digital technologies to physical sculpture, our participants consider and construct alternative narratives in many different ways. In this panel, we’ll be reflecting…

What Worlds World Worlds

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When we talk about ‘world-building’, what building materials are we using? From games design to sonic arts to digital technologies to physical sculpture, our participants consider and construct alternative narratives in many different ways. In this panel, we’ll be reflecting on how different creative approaches help us explore both what our worlds are composed of, and our role in composing them.

Annie Goh is an artist and researcher. She completed her PhD at Goldsmiths, University of London in 2019 on archaeoacoustics and sonic knowledge production, where she was also a Stuart Hall Foundation PhD Fellow. She was previously co-curator of the discourse program of CTM Festival Berlin and is co-founder of the Sonic Cyberfeminisms project since 2015 with Dr Marie Thompson. She is a Lecturer in XD Pathway in BA Fine Art at CSM and an Associate Lecturer in Sound Arts at LCC.

David King is a games designer, developer, researcher, and educator, and is the Course Leader for MA Games Design and a Lecturer for BA (Hons) Games Design at London College of Communication. As a designer, David aims for small elegant systems which create an emergent sense of playfulness between players and objects, and between the players themselves. As an indie developer, he experiments in a broad range of mediums – looking at board games, digital games, games as installations and pen and paper role-play games.

Deborah Tchoudjinoff is a French-Mongolian artist grounded in human-landscape entanglements and how the epoch ‘Anthropocene’ brings about new forms of social, cultural, and spiritual practice. Her work uses the combination of digital technologies and physical sculptures to create installations that consider alternative narratives. Deborah holds an MA in Design Interactions from the Royal College of Art and is currently Lecturer in Emerging Technology at London College of Communication, UAL. Her practice is centered around her continued interest in Mongolia, technology and ecology.

Tobias Revell is a digital artist and designer from London. He is Programme Director at the London College of Communication, UAL, co-founder of design research consultancy Strange Telemetry, critical technology outfit Supra Systems Studios and one half of research and curatorial project Haunted Machines. He lectures and exhibits internationally on design, technology, imagination and speculation. He is a PhD candidate in Design at Goldsmiths.

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